How digital games can inspire and motivate children — and result in better learning outcomes
An extremely interesting article on gaming and its impact on children learning skills will maybe lead to the prescription of game sessions in the treatment of psychological ailments.
We are entering in an emerging field called therapeutic neurogaming.
“It’s built on two basic ideas: First, that the brain is “plastic” for far longer than scientists once believed, so healing can be achieved in schoolchildren of all ages without drugs, through basic neurofeedback therapy. Second, that therapy doesn’t just happen — it requires work and patience and a regular dose of practice.” (Quote from Medium Article)
I’m a strong believer that games will be fully part of our lives and not only part of our hobbies in the near future.
Three years ago I read a book written by Jane McGonigal, an expert in gaming and gamification: Reality is broken. I have only one word: brilliant. She walks you through the gaming universe explaining you all the type of games and how they can be used to improve life, well-being, relationships,… She is about to publish another book in September 2015: SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient–Powered by the Science of Games. I’m really looking forward to it.
It is a real trend we have to count on. The nice fact: it is not a boring trend… it is fun!! and there is probably more to come!!
More on the benefits of gaming:
The Game Believes in You: How Digital Play Can Make Our Kids Smarter – 2015 – Greg Toppo
Cognitive Benefits of Playing Video Games – 2015 – Psychology Today
The Benefits of Playing Video Games – 2014 – American Psychologist
The DeanBeat: Neurogaming is a nascent market fueled by brain games and sensors – 2013 – Venture Beat
Reality Is Broken: Why Games Make Us Better and How They Can Change the World – 2011 – Jane McGonigal + her TED Talk
Gamification to improve our world – 2011 – Yu Kai Chu – TEDxLausanne
Companies or Institutions developing therapeutic neurogaming:
Gazzaley Lab (Neuroracer)
Akili Interactive Lab (Project: EVO)
PlayNice Institute (MindLight)
PuzzleBox (Orbit Helicopter)
Emotiv (EEG for game control)